Lighting / lamps
Lamp_orga
3D preview
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Drag to rotate · scroll to zoomPlacement diagram — glow + light
Click to enlarge Glow
- Render Mode
- Additive
- FX Amount
- 200
- Sprite Name
sprites/glow_orga.spr- Scale
- 0.8
FX Amount 200 (120-150 pour plus discret)
Entity to copy (.map / .rmf)
{
"classname" "env_sprite"
"rendermode" "5"
"renderamt" "200"
"model" "sprites/glow_orga.spr"
"scale" "0.8"
}
Light entity
↑ Same location as the glow (see the diagram above).
- Type
light- Brightness
- 50 225 175 160
- Appearance
- Slow pulse, noblack
- Fade (ZHLT)
- 1.3
- Falloff (ZHLT)
- Default
optionnel :
2e light faible
Brightness : 20 120 90 60
Fade : 2.5
2e light faible
Brightness : 20 120 90 60
Fade : 2.5
Entity to copy (.map / .rmf)
{
"classname" "light"
"_light" "50 225 175 160"
"style" "11"
"_fade" "1.3"
"_falloff" "0"
}
