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lamp_cristal

Lighting / lamps

lamp_cristal

Author: Blake · 103.1 KB (model + sprite)

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Placement diagram — glow + light

Placement diagramClick to enlarge

Glow

Render Mode
Additive
FX Amount
170
Sprite Name
sprites/glow_cristal.spr
Scale
0.55
Entity to copy (.map / .rmf)
{
"classname" "env_sprite"
"rendermode" "5"
"renderamt" "170"
"model" "sprites/glow_cristal.spr"
"scale" "0.55"
}

Light entity

↑ Same location as the glow (see the diagram above).

Type
light
Brightness
60 215 235 180
Appearance
Normal
Fade (ZHLT)
1.3
Falloff (ZHLT)
Default
Entity to copy (.map / .rmf)
{
"classname" "light"
"_light" "60 215 235 180"
"style" "0"
"_fade" "1.3"
"_falloff" "0"
}