Lighting / lamps
lamp_cristal
3D preview
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Drag to rotate · scroll to zoomPlacement diagram — glow + light
Click to enlarge Glow
- Render Mode
- Additive
- FX Amount
- 170
- Sprite Name
sprites/glow_cristal.spr- Scale
- 0.55
Entity to copy (.map / .rmf)
{
"classname" "env_sprite"
"rendermode" "5"
"renderamt" "170"
"model" "sprites/glow_cristal.spr"
"scale" "0.55"
}
Light entity
↑ Same location as the glow (see the diagram above).
- Type
light- Brightness
- 60 215 235 180
- Appearance
- Normal
- Fade (ZHLT)
- 1.3
- Falloff (ZHLT)
- Default
Entity to copy (.map / .rmf)
{
"classname" "light"
"_light" "60 215 235 180"
"style" "0"
"_fade" "1.3"
"_falloff" "0"
}
